Pedagogy of Digital Arts ΙI: Arts and Technology in Education

Course Code
06ΕΠΚΕ0 1-ΨΤ
ECTS Credits
6
Semester
4th Semester
Σειρά εμφάνισης
2
Course Category
Specialization
Digital Arts
Course Description
Image
LEARNING OUTCOMES

🔵 🔴 🟡 Course description

The course is a natural continuation and evolution of the course Digital Arts Pedagogy I, Arts and Technology in Education, It aims to deepen pedagogical concepts and purposes and to achieve them through digital arts, but also to apply contemporary digital arts in a range of formal (e.g. school) non-formal and informal learning environments (e.g. cultural spaces) and to cultivate a variety of corresponding skills. Finally, students are familiar with a number of case studies and are invited to study, analyze and design modern digital learning experiences.

Upon completion of the course, students will be able to:

  • define the education of 21st century and digital technologies, utilizing the categorizations of digital arts
  • combine new pedagogical strategies and digital learning technologies, utilizing educational tools and environments for teaching digital arts
  • rank or even create educational resources
  • develop learning plans using digital tools such as educational scenarios, lesson plans and micro-teachings
  • utilize Web 2.0 applications and open and creative classrooms to develop lesson plans or learning objects
COURSE CONTENT

🔵 🔴 🟡 Theory (2 hours)

  1. 21st Century Education and Digital Technologies- Digital Technologies in Art Education- Contemporary Considerations and Art Education (Media Art and Media Literacy) I

  2. Contemporary Considerations and Art Education (Media Art and Media Literacy) II -Inclusion of Technology in Arts Lessons- Digital Storytelling as a Learning Tool.

  3. Exploring AI Educational Tools: Enhancing Teaching and Learning

  4. ICT as a component of the learning environment - Categorizations in education of the 21st century - Digital educational tools and environments for the teaching of digital arts

  5. Open educational resources – Open content repositories

  6. Digital learning objects and their integration into the educational process

  7. Web explorations as tools for exploratory learning – Evolution of the internet (Web 1.0, Web 2.0 or Collaborative internet, Web 3.0 or Semantic internet)

  8. Educational Blogs - Educational Wikis - Electronic Learning Folders (E-Portfolios)

  9. Creative Thinking Program in the framework of Project Zero", Methodology for teaching Artful Thinking

  10. Open and Creative Classrooms – Modern Pedagogical Practices – Flipped Classroom Model

  11. Ανοικτές και δημιουργικές τάξεις – Σύγχρονες παιδαγωγικές πρακτικές- Mobile learning, Bring Your Own Device, Virtual Reality, Augmented Reality

  12. Video games and their genres, gamification of learning

  13. The Teaching Scenario and Its Structure-Examples of Teaching Scenarios for Art Education

  14. Learning designs using digital tools, for the preparation of educational scenarios, lesson plans and micro-teachings.

 

🔵 🔴 🟡 Workshop (1 hour)

  1. Critical discussion and recording of opinions after attending a talk at TEDx on the issue of changing the educational paradigm

  2. Group collaborative activities based on selected digital projects to present views on the integration of technology, its impact and its educational use

  3. Teamwork activities using digital storytelling (Monitoring and evaluation of digital narratives – writing a digital storytelling script)

  4. Creating a teaching scenario using artificial intelligence - Presenting interactive stories using an artificial intelligence educational tool

  5. Search and review artistic content on Search Portals

  6. Evaluation of open educational resources from open content repositories

  7. Evaluation of selected web explorations

  8. Implementing Thinking Routines in Digital Art Projects

  9. Implementation of an activity with the pedagogical strategy of the Flipped Classroom

  10. Access to Virtual Reality and Augmented Reality applications for their pedagogical utilization

  11. Access to electronic games and discussion on their pedagogical use

  12. Implementation of an individual teaching scenario

  13. Design of learning activities using ICT - Web 2.0 applications and educational designs

EVALUATION

Review language: Greek

🔵 🔴 🟡 Evaluation method:

  • 40% Assignments with class presentation
  • 10% Class Participation
  • 50% Attendance of classes in Primary & Secondary Education schools and delivery of exemplary teaching of a teaching scenario. Presentation to the class plenary.
TEACHING - LEARNING METHODS
  • Face-to-face
  • Use of eClass, computers, slides, videos and the internet
  • Notes for the course are also distributed online
eCLASS COURSE

https://eclass.uop.gr/courses/4001/ 

RECOMMENDED BIBLIOGRAPHY

🔵 🔴 🟡 Course Textbooks [Eudoxus]

  • Tzimogiannis Athanasios (2019) Digital Technologies and Learning of the 21st Century, Kritiki Publications
  • Sofos, A. L., Kostas, A., Paraschou, V., Spanos, D., Giasiranis, S., Tzortzoglou, F., & Vratsali, N. (2023). Educational material designs & technologies for digital education.

Extra Bibliography

  • Bates, A. W. (2015). Teaching in a Digital Age: Guidelines for Designing Teaching and Learning. Vancouver: Tony Bates Associates 

  • Griffin, P. & McGaw, B., & Care, E. (2012). Assessment and Teaching of 21st Century Skills. Dordrecht: Springer

  • Komis, V. (2004). Introduction to the educational applications of Information and Communication Technologies. Athens: New Technologies Publications.

  • Jonassen, D.H., & Land, S. M. (Eds.) (2010). Theoretical foundations of learning environments. New York: Routledge (2nd ed.).

  • Conole, G. (2012). Designing for learning in an open world. New York: Springer

  • Ohler, J. (2013). Digital storytelling in the classroom. New Media Pathways to Literacy, Learning and Creativity. CA: Corwin Press