Direction
Direction
🔵 🔴 🟡 Course description
The course is a natural continuation and evolution of the course Digital Arts Pedagogy I, Arts and Technology in Education, It aims to deepen pedagogical concepts and purposes and to achieve them through digital arts, but also to apply contemporary digital arts in a range of formal (e.g. school) non-formal and informal learning environments (e.g. cultural spaces) and to cultivate a variety of corresponding skills. Finally, students are familiar with a number of case studies and are invited to study, analyze and design modern digital learning experiences.
Upon completion of the course, students will be able to:
🔵 🔴 🟡 Theory (2 hours)
21st Century Education and Digital Technologies- Digital Technologies in Art Education- Contemporary Considerations and Art Education (Media Art and Media Literacy) I
Contemporary Considerations and Art Education (Media Art and Media Literacy) II -Inclusion of Technology in Arts Lessons- Digital Storytelling as a Learning Tool.
Exploring AI Educational Tools: Enhancing Teaching and Learning
ICT as a component of the learning environment - Categorizations in education of the 21st century - Digital educational tools and environments for the teaching of digital arts
Open educational resources – Open content repositories
Digital learning objects and their integration into the educational process
Web explorations as tools for exploratory learning – Evolution of the internet (Web 1.0, Web 2.0 or Collaborative internet, Web 3.0 or Semantic internet)
Educational Blogs - Educational Wikis - Electronic Learning Folders (E-Portfolios)
Creative Thinking Program in the framework of Project Zero", Methodology for teaching Artful Thinking
Open and Creative Classrooms – Modern Pedagogical Practices – Flipped Classroom Model
Ανοικτές και δημιουργικές τάξεις – Σύγχρονες παιδαγωγικές πρακτικές- Mobile learning, Bring Your Own Device, Virtual Reality, Augmented Reality
Video games and their genres, gamification of learning
The Teaching Scenario and Its Structure-Examples of Teaching Scenarios for Art Education
Learning designs using digital tools, for the preparation of educational scenarios, lesson plans and micro-teachings.
🔵 🔴 🟡 Workshop (1 hour)
Critical discussion and recording of opinions after attending a talk at TEDx on the issue of changing the educational paradigm
Group collaborative activities based on selected digital projects to present views on the integration of technology, its impact and its educational use
Teamwork activities using digital storytelling (Monitoring and evaluation of digital narratives – writing a digital storytelling script)
Creating a teaching scenario using artificial intelligence - Presenting interactive stories using an artificial intelligence educational tool
Search and review artistic content on Search Portals
Evaluation of open educational resources from open content repositories
Evaluation of selected web explorations
Implementing Thinking Routines in Digital Art Projects
Implementation of an activity with the pedagogical strategy of the Flipped Classroom
Access to Virtual Reality and Augmented Reality applications for their pedagogical utilization
Access to electronic games and discussion on their pedagogical use
Implementation of an individual teaching scenario
Design of learning activities using ICT - Web 2.0 applications and educational designs
Review language: Greek
🔵 🔴 🟡 Evaluation method:
🔵 🔴 🟡 Course Textbooks [Eudoxus]
Sofos, A. L., Kostas, A., Paraschou, V., Spanos, D., Giasiranis, S., Tzortzoglou, F., & Vratsali, N. (2023). Educational material designs & technologies for digital education.
Extra Bibliography
Bates, A. W. (2015). Teaching in a Digital Age: Guidelines for Designing Teaching and Learning. Vancouver: Tony Bates Associates
Griffin, P. & McGaw, B., & Care, E. (2012). Assessment and Teaching of 21st Century Skills. Dordrecht: Springer
Komis, V. (2004). Introduction to the educational applications of Information and Communication Technologies. Athens: New Technologies Publications.
Jonassen, D.H., & Land, S. M. (Eds.) (2010). Theoretical foundations of learning environments. New York: Routledge (2nd ed.).
Conole, G. (2012). Designing for learning in an open world. New York: Springer
Ohler, J. (2013). Digital storytelling in the classroom. New Media Pathways to Literacy, Learning and Creativity. CA: Corwin Press